Thursday 26 February 2015

Ghosts Making Posts ...

This isn't a post from me, I've long since put away Manic Digger for other things, but I thought this news was so momentous it needed to go up here. Thanks go to E-arif for writing up this update post:
http://manicdigger.sourceforge.net/forum/viewtopic.php?f=4&t=4448

So, from the forums; Here is the news -

There is a NEW manic digger official website!

There you shall find the NEW version 2015-02-17 available to download RIGHT NOW.
I assure you this is not fake, infact exe himself gave me this new website, which is also not completely finished.

http://manicdigger.github.io/

This is the new manic digger website and this is the list of changes in 2015-02-17 and I can confirm that this is one of the best updates and the developers have worked their socks off to deliver new blocks, new visuals and much, much more!

https://github.com/manicdigger/manicdigger/releases -- List of Changes

Changelist:


  • Block IDs > 255 are now saved correctly
  • Allow Mod debugging
  • New player physics
  • Web browser game client (HTML5, WebGL)
  • Fixed /give command
  • Send inventory updates directly to client when issuing /reset_inventory
  • Updated terrain renderer (thanks to @TobiMob)
  • Updated lava texture (does not look so washed out anymore)
  • Some bot optimisations
  • Parse colors in serverlist correctly
  • Mouse wheel support in multiplayer server list
  • Make server handle Ctrl-C (proper shutdown)
  • Added a few more half-height blocks
  • Allow 5 server queries per second
  • Introduced limit on number of restarts per time interval (default: 5 per 10 minutes) to prevent restart loops
  • Changed automatic server restarts. Server process doesn't get killed anymore but shuts itself down regularly.
  • Added IsShuttingDown() to Mod API
  • Changed some things in terms of crash handling. Old entries in crash log don't get overwritten anymore.
  • Fixed transparency issues in ore textures
  • Added new blocks (including more types of wood):
  • Spruce Wood
  • Birch Wood
  • Clay
  • Marble
  • Granite
  • Red Sand
  • Sandstone
  • Red Sandstone
  • Cactus
  • Dead Plant
  • Grass Plant
  • TreeGenerator.cs: Fixed generation of forests
  • Added new DrawType: Cactus
  • Added entity hit handler to ModAPI (allowing player interaction / PvP)
  • RememberPosition.cs: Fixed invalid coordinates being stored in some cases
  • New background image in main menu. Activated background animation.
  • Added permission sign
  • Added signs
  • Introduced new format for player models. This should be a lot easier than the old one
  • Fixed monster editor
  • War Mod: Fixed console being spammed with errors when a new player joins
  • Fixed crafting images
  • Added possibility to quit from loading screen to main menu (for example if a server doesn't answer)
  • Optimized server chunk unloading. Uses far less CPU now
  • Fixed group issue when connecting to server on same machine (thank you, e-arif!)
  • Added a new skysphere. Introducing a day-night-cycle
  • Fixed player positions being sent twice (causing movement stutter)
  • Default.cs split into 3 files for easier creation of new gamemodes
  • Added new DrawType: Flat
  • Fixed mouse cursor sometimes not being displayed when leaving a game
  • Added translation support for main menu
  • Implemented OnLoadWorld event for Mod API
  • Allow server queries using TCP
  • Added exit button to main menu
  • Write a more detailed clientside log



You'll have to click on the Linux logo to have Windows Binary. Going to be fixed soon!

Also, there is no need to use manicdigger.sourceforge.net/play

_________________
Regards,
E-arif

Monday 21 January 2013

Th, th, th, that's all folks...

So, I think this post might be one of the last on here, It's become apparent that I've moved away from Manic Digger, not to say I haven't had lots of fun, I really have enjoyed my experience with this game and to all those that still play I say, carry on the Open Source way! exe has produced an enjoyable and accessible alternative to a certain other block building game, and with it, gathered a small crowed of followers and people whom, like myself did what they could to promote the game and make it better.

I've been getting on with real world things, working and the likes, but have also been enjoying several other computer games, It's never been a better time to enjoy gaming on the PC (contrary to a lot of publications which insist that computer gaming is dying) I recently got back into playing Diablo, and Borderlands as well as some old favourites Company of Hero's etc etc

I've also go my beady eyes on some upcoming things one of which is Chrono blade which looks to include elements from some of my favourite games. I've already signed up for the beta (gotta get in early right!) and if anyone out there might be interested here's a link for the sign up...



And so, back to the matter in hand; that being that my focus has gone far away from Manic Digger and this blog while I will be leaving it up probably wont be seeing any updates from myself. I do encourage that if you are a fan or supporter of Manic Digger that you send in articles, I'm more than willing to publish any MD related content that people might want to submit.

Tuesday 16 October 2012

Got Picture? .. will post!

If you have a great manic digger picture to share, Let everyone see it at this newly setup (well... more accurately: newly discovered...) Manic Digger Gallery!!!

manic digger user gallery

Really great to see such a thriving community out there!

Also... there may or may not be rumor (one that i'm starting now) that Ol Joe has reason to get his dig on.

Perhaps you'll see me about on the public servers soon.