Thursday, 26 February 2015

Ghosts Making Posts ...

This isn't a post from me, I've long since put away Manic Digger for other things, but I thought this news was so momentous it needed to go up here. Thanks go to E-arif for writing up this update post:
http://manicdigger.sourceforge.net/forum/viewtopic.php?f=4&t=4448

So, from the forums; Here is the news -

There is a NEW manic digger official website!

There you shall find the NEW version 2015-02-17 available to download RIGHT NOW.
I assure you this is not fake, infact exe himself gave me this new website, which is also not completely finished.

http://manicdigger.github.io/

This is the new manic digger website and this is the list of changes in 2015-02-17 and I can confirm that this is one of the best updates and the developers have worked their socks off to deliver new blocks, new visuals and much, much more!

https://github.com/manicdigger/manicdigger/releases -- List of Changes

Changelist:


  • Block IDs > 255 are now saved correctly
  • Allow Mod debugging
  • New player physics
  • Web browser game client (HTML5, WebGL)
  • Fixed /give command
  • Send inventory updates directly to client when issuing /reset_inventory
  • Updated terrain renderer (thanks to @TobiMob)
  • Updated lava texture (does not look so washed out anymore)
  • Some bot optimisations
  • Parse colors in serverlist correctly
  • Mouse wheel support in multiplayer server list
  • Make server handle Ctrl-C (proper shutdown)
  • Added a few more half-height blocks
  • Allow 5 server queries per second
  • Introduced limit on number of restarts per time interval (default: 5 per 10 minutes) to prevent restart loops
  • Changed automatic server restarts. Server process doesn't get killed anymore but shuts itself down regularly.
  • Added IsShuttingDown() to Mod API
  • Changed some things in terms of crash handling. Old entries in crash log don't get overwritten anymore.
  • Fixed transparency issues in ore textures
  • Added new blocks (including more types of wood):
  • Spruce Wood
  • Birch Wood
  • Clay
  • Marble
  • Granite
  • Red Sand
  • Sandstone
  • Red Sandstone
  • Cactus
  • Dead Plant
  • Grass Plant
  • TreeGenerator.cs: Fixed generation of forests
  • Added new DrawType: Cactus
  • Added entity hit handler to ModAPI (allowing player interaction / PvP)
  • RememberPosition.cs: Fixed invalid coordinates being stored in some cases
  • New background image in main menu. Activated background animation.
  • Added permission sign
  • Added signs
  • Introduced new format for player models. This should be a lot easier than the old one
  • Fixed monster editor
  • War Mod: Fixed console being spammed with errors when a new player joins
  • Fixed crafting images
  • Added possibility to quit from loading screen to main menu (for example if a server doesn't answer)
  • Optimized server chunk unloading. Uses far less CPU now
  • Fixed group issue when connecting to server on same machine (thank you, e-arif!)
  • Added a new skysphere. Introducing a day-night-cycle
  • Fixed player positions being sent twice (causing movement stutter)
  • Default.cs split into 3 files for easier creation of new gamemodes
  • Added new DrawType: Flat
  • Fixed mouse cursor sometimes not being displayed when leaving a game
  • Added translation support for main menu
  • Implemented OnLoadWorld event for Mod API
  • Allow server queries using TCP
  • Added exit button to main menu
  • Write a more detailed clientside log



You'll have to click on the Linux logo to have Windows Binary. Going to be fixed soon!

Also, there is no need to use manicdigger.sourceforge.net/play

_________________
Regards,
E-arif