http://manicdigger.sourceforge.net/forum/viewtopic.php?f=4&t=4448
So, from the forums; Here is the news -
There is a NEW manic digger official website!
There you shall find the NEW version 2015-02-17 available to download RIGHT NOW.I assure you this is not fake, infact exe himself gave me this new website, which is also not completely finished.
http://manicdigger.github.io/
This is the new manic digger website and this is the list of changes in 2015-02-17 and I can confirm that this is one of the best updates and the developers have worked their socks off to deliver new blocks, new visuals and much, much more!
https://github.com/manicdigger/manicdigger/releases -- List of Changes
Changelist:
- Block IDs > 255 are now saved correctly
- Allow Mod debugging
- New player physics
- Web browser game client (HTML5, WebGL)
- Fixed /give command
- Send inventory updates directly to client when issuing /reset_inventory
- Updated terrain renderer (thanks to @TobiMob)
- Updated lava texture (does not look so washed out anymore)
- Some bot optimisations
- Parse colors in serverlist correctly
- Mouse wheel support in multiplayer server list
- Make server handle Ctrl-C (proper shutdown)
- Added a few more half-height blocks
- Allow 5 server queries per second
- Introduced limit on number of restarts per time interval (default: 5 per 10 minutes) to prevent restart loops
- Changed automatic server restarts. Server process doesn't get killed anymore but shuts itself down regularly.
- Added IsShuttingDown() to Mod API
- Changed some things in terms of crash handling. Old entries in crash log don't get overwritten anymore.
- Fixed transparency issues in ore textures
- Added new blocks (including more types of wood):
- Spruce Wood
- Birch Wood
- Clay
- Marble
- Granite
- Red Sand
- Sandstone
- Red Sandstone
- Cactus
- Dead Plant
- Grass Plant
- TreeGenerator.cs: Fixed generation of forests
- Added new DrawType: Cactus
- Added entity hit handler to ModAPI (allowing player interaction / PvP)
- RememberPosition.cs: Fixed invalid coordinates being stored in some cases
- New background image in main menu. Activated background animation.
- Added permission sign
- Added signs
- Introduced new format for player models. This should be a lot easier than the old one
- Fixed monster editor
- War Mod: Fixed console being spammed with errors when a new player joins
- Fixed crafting images
- Added possibility to quit from loading screen to main menu (for example if a server doesn't answer)
- Optimized server chunk unloading. Uses far less CPU now
- Fixed group issue when connecting to server on same machine (thank you, e-arif!)
- Added a new skysphere. Introducing a day-night-cycle
- Fixed player positions being sent twice (causing movement stutter)
- Default.cs split into 3 files for easier creation of new gamemodes
- Added new DrawType: Flat
- Fixed mouse cursor sometimes not being displayed when leaving a game
- Added translation support for main menu
- Implemented OnLoadWorld event for Mod API
- Allow server queries using TCP
- Added exit button to main menu
- Write a more detailed clientside log
You'll have to click on the Linux logo to have Windows Binary. Going to be fixed soon!
Also, there is no need to use manicdigger.sourceforge.net/play
_________________
Regards,
E-arif